Selasa, 22 November 2011

Menggambar Dengan Java

import java.awt.*;
import java.awt.event.*; import javax.swing.*; public class Painter extends JFrame { private int pointCount = 0; private Point points[] = new Point[1000]; public Painter () { super ("Program menggambar sederhana"); getContentPane().add(new JLabel("Drag mouse to draw"), BorderLayout.SOUTH); addMouseMotionListener ( new MouseMotionAdapter() { public void mouseDragged (MouseEvent e) { if (pointCount < points.length) { points[pointCount] = e.getPoint(); ++pointCount; repaint(); } } } //end of anonymous class ); //end method addMotionListener setSize (300,150); setLocationRelativeTo(null); setVisible(true); } public void paint (Graphics g) { super.paint(g); for (int i = 0; i < points.length && points[i] != null; i++) { g.setColor(Color.red); g.fillOval (points[i].x, points[i].y, 4,4); } } public static void main (String args[]) { Painter test = new Painter(); test.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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